Software engineer specializing in game technology

Software engineering, shaped by games.

I build tools and systems that cross engine boundaries: native overlays, mod managers, patching pipelines, input layers, and open-source ports.

FalcomBGMInfo displaying track information over Trails in the Sky SC
FalcomBGMInfoC++ · DX9/11 · x86/x64
42.7kNexus Mods downloads
20+games supported by FalcomBGMInfo
30+titles tested with NIS America
2020game QA contributor since

Experience

  1. PH3 GmbH

    December 2025 - February 2026

    Innsbruck, Austria · Remote

    Software Developer Intern

    Extended C++ tooling for signed-distance-field font generation and built an interactive preview workflow for rendering iteration.

    Designed and delivered a lightweight, reusable highlighting approach for Dear ImGui interfaces.

  2. NIS America, Inc.

    September 2020 - Present

    Santa Ana, California · Remote

    Volunteer Game Tester

    Tested more than 30 shipped releases across multiple platforms, analyzing, reproducing, and tracking defects through to resolution.

    Verified gameplay, UI, and English localization in direct collaboration with development teams ahead of release.

Case studies

Selected engineering work

Projects chosen for the systems decisions behind them, not only the games around them.

Native PC port engineering

G-Diffuser

A native PC port of F-Zero X built on a matching decompilation, with full 64DD Expansion Kit support, true widescreen, and a texture-pack modding surface.

  • N64 + 64DD · hardware ported
  • D3D11/GL · render backends
  • 16:9 · true widescreen
Read case study

Native systems integration

FalcomBGMInfo

One C++ mod family that brings contextual music metadata to roughly twenty Falcom games across multiple engine generations.

  • 20+ · supported games
  • DX9/11 · render paths
  • x86/x64 · architectures
Read case study

View all work

GitHub

Open-source practice

A complete public ledger of upstream engineering across native input, build infrastructure, patching, mod APIs, compatibility, and game ports.

Verify the public PR history
16merged PRs
8upstream repositories
0active PRs
Browse all 16 upstream contributions

Where I want to contribute next

Game technology, native systems, and developer tooling are the areas where I want to keep growing and contributing.

Email Vicente