Vicente Mediano Larenas
Software engineer specializing in game technology
Computer Engineering student and software engineer with hands-on experience in volunteer game QA, C++ rendering and UI tooling, reverse engineering, and open-source game technology. Builds dependable tools inside existing systems, from native overlays and input layers to non-destructive mod managers and patch pipelines.
Experience
PH3 GmbH · Software Developer Intern
December 2025 - February 2026- Extended C++ tooling for signed-distance-field font generation and built an interactive preview workflow for rendering iteration.
- Designed and delivered a lightweight, reusable highlighting approach for Dear ImGui interfaces.
NIS America, Inc. · Volunteer Game Tester
September 2020 - Present- Tested more than 30 shipped releases across multiple platforms, analyzing, reproducing, and tracking defects through to resolution.
- Verified gameplay, UI, and English localization in direct collaboration with development teams ahead of release.
Selected work
G-Diffuser
C · libultraship · Fast3DA native PC port of F-Zero X built on a matching decompilation, with full 64DD Expansion Kit support, true widescreen, and a texture-pack modding surface.
FalcomBGMInfo
C++17 · DirectX 9 · DirectX 11One C++ mod family that brings contextual music metadata to roughly twenty Falcom games across multiple engine generations.
RPGModder
C# · .NET · AvaloniaA transactional mod manager for RPG Maker MV and MZ with recovery snapshots, automatic rollback, and structured conflict analysis.
Technologies
Education
Computer Engineering, Pontificia Universidad Católica de Valparaíso · 2022 - Present
Languages: Spanish (native) · English (C1)