Selected work
Software inside difficult systems.
Each project starts with constraints I do not own: old engines, native APIs, incompatible formats, or active upstream codebases. The work is making those boundaries understandable and dependable.
G-Diffuser
A native PC port of F-Zero X built on a matching decompilation, with full 64DD Expansion Kit support, true widescreen, and a texture-pack modding surface.
FalcomBGMInfo
One C++ mod family that brings contextual music metadata to roughly twenty Falcom games across multiple engine generations.
RPGModder
A transactional mod manager for RPG Maker MV and MZ with recovery snapshots, automatic rollback, and structured conflict analysis.
Mina native mod menu
A mod configuration menu for Mina the Hollower assembled from the game's own menu classes, a genuinely native settings page for every installed mod.
TiP-Recomp input layer
A merged native keyboard and mouse control layer for a static recompilation project, including camera hooks, raw input, wheel zoom, and lifecycle cleanup.
GameMaker patching pipelines
Work across GM3P and Deltamod that made multiple patch formats and tools cooperate without silently producing partial results.
The smaller work matters too.
Explore the mods, experiments, and community tools that supplied the evidence behind these larger case studies.